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BEGIN:VEVENT
UID:07ce83aef295367eab60c39df2a66a15b701137f@swoogo.com
DTSTAMP:20260813T003224Z
DESCRIPTION:In this new age of computational imaging\, Volumetric Video\, P
 erformance Capture\, Visual Effects and a myriad of other technologies are
  creating images that were never captured in the conventional sense.\n\nTh
 ese new technologies offer an almost infinite range of creative options on
 ce a production is over: camera angles can be modified\; virtual lenses ca
 n deepen or tighten the depth of field\, expand or compress perspective an
 d even mimic the distortion of vintage lenses\; actors can be replaced\, o
 r even brought back to life decades after they passed.\n\nOn top of this i
 maging revolution\, the rapidly evolving field of image display means that
  a final version for today may not be optimal or even adequate for the scr
 eens of tomorrow\, whether due to increased color gamut\, dynamic range\, 
 spatial resolution\, size\, aspect ratio or frame rate.\n\nThese issues br
 ing up technical\, financial and ethical considerations about what to cons
 erve\, in which form\, and for how long\, with sometimes conflicting prior
 ities between the preservation of the original artistic intent and content
  owners' desire to maximize the revenue and/or lifespan of a particular as
 set.\n\nFor example\, if a character is a computer-generated avatar of a p
 erformance given through motion capture\, should we archive\, on top of th
 e on-screen performance\, all the motion capture files\, from the initial 
 video capture to the computerized animation to the character models to the
  final render before it was composited into the shot? Could we\, and shoul
 d we\, leave that door open for future generations to change characters in
  the finished product\, eventually without the original creator's consent?
  On the other hand\, if we do not preserve the original animation\, do we 
 hamper a creator's freedom to upgrade and refresh an asset when new techno
 logies arise in the coming years? At what cost do all these decisions come
 ?\n\nIn this paper\, the author proposes a new definition for 'image seque
 nce based works of art'\, to replace the traditional definition of 'film'\
 , and details workflow options that strike the right balance between the p
 rotection of creative intent and future proofing of assets\, combining tec
 hnical\, ethical and philosophical considerations.\n\nWith all the advance
 s we have witnessed in the last 10 years\, and what's to come in the follo
 wing decade\, the author believes there is an urgency to answering those q
 uestions and standardizing workflows before what we do today has an unalte
 rable impact for future generations.
DTSTART:20191022T210000Z
DTEND:20191022T213000Z
LAST-MODIFIED:20260813T003224Z
LOCATION:Sacramento Room
SEQUENCE:0
STATUS:CONFIRMED
SUMMARY:How Will We Archive and Preserve the Movies of Tomorrow ?
TRANSP:OPAQUE
X-ALT-DESC;FMTTYPE=text/html:In this new age of computational imaging\, Vol
 umetric Video\, Performance Capture\, Visual Effects and a myriad of other
  technologies are creating images that were never captured in the conventi
 onal sense.<br /><br />\nThese new technologies offer an almost infinite r
 ange of creative options once a production is over: camera angles can be m
 odified\; virtual lenses can deepen or tighten the depth of field\, expand
  or compress perspective and even mimic the distortion of vintage lenses\;
  actors can be replaced\, or even brought back to life decades after they 
 passed.<br /><br />\nOn top of this imaging revolution\, the rapidly evolv
 ing field of image display means that a final version for today may not be
  optimal or even adequate for the screens of tomorrow\, whether due to inc
 reased color gamut\, dynamic range\, spatial resolution\, size\, aspect ra
 tio or frame rate.<br /><br />\nThese issues bring up technical\, financia
 l and ethical considerations about what to conserve\, in which form\, and 
 for how long\, with sometimes conflicting priorities between the preservat
 ion of the original artistic intent and content owners' desire to maximize
  the revenue and/or lifespan of a particular asset.<br /><br />\nFor examp
 le\, if a character is a computer-generated avatar of a performance given 
 through motion capture\, should we archive\, on top of the on-screen perfo
 rmance\, all the motion capture files\, from the initial video capture to 
 the computerized animation to the character models to the final render bef
 ore it was composited into the shot?  Could we\, and should we\, leave tha
 t door open for future generations to change characters in the finished pr
 oduct\, eventually without the original creator's consent?  On the other h
 and\, if we do not preserve the original animation\, do we hamper a creato
 r's freedom to upgrade and refresh an asset when new technologies arise in
  the coming years?  At what cost do all these decisions come?<br /><br />
 \nIn this paper\, the author proposes a new definition for 'image sequence
  based works of art'\, to replace the traditional definition of 'film'\, a
 nd details workflow options that strike the right balance between the prot
 ection of creative intent and future proofing of assets\, combining techni
 cal\, ethical and philosophical considerations.<br /><br />\nWith all the 
 advances we have witnessed in the last 10 years\, and what's to come in th
 e following decade\, the author believes there is an urgency to answering 
 those questions and standardizing workflows before what we do today has an
  unalterable impact for future generations.<br />
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